![]() If PlayStation 3 adopts OpenGL ES, basic program and same ? which hit the same API, PlayStation, it reaches the point where it can be able to send between 3 and the other OpenGL ES platform. SONY can obtain the profit probably will be from there, "that Trevett presumes the reason where SCEI joins to Khronos. Very many software developments are done on OpenGL and on especially ?. ![]() SONY thinks that the air was attached to the. That was the largest advantage of Microsoft. "Microsoft obtained the profit with (API) the affinity of PC and XBOX. As for Trevett, presently as for the most interesting movement, the SONY computer entertainment (SCEI) you call Toda who participated in Contributing Members of Khronos densely for the OpenGL ES. It served in spread of development of OpenGL ES standard. As for saying this time, it probably becomes new standard API adoption ", Khronos Group which decides OpenGL ES (the ? group) Neil Trevett (President and Khronos Group Chairman and OpenGL ES Working Group Senior Vice President, Market Development and 3Dlabs).Įconomic organization Khronos for the installed equipment of OpenGL is standard, "OpenGL ES" last year decision. SONY traditionally, used their individual API. "SONY probably will use OpenGL ES 2.0 in PlayStation 3. It participates in Khronos where SCEI decides OpenGL ES
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |